deodorANT & friends

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BeligerAnt
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Re: deodorANT & friends

Post by BeligerAnt »

Going by the letter of the rules, yes, but I don't think it's really a problem.

Where a spinner starts is really only of academic interest - it won't make any practical difference.
Most (all?) flippers fit in the cube in the down position, where they start the battle anyway.

If anyone manages to build a flipper that will only fit in the up position then it should start in that position - if anyone notices that is! ;)
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Remote-Controlled Dave
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Re: deodorANT & friends

Post by Remote-Controlled Dave »

I built one like that once that's only why I ask, but would have no problem starting it in the upright position. Moot point really, it doesn't exist anymore, but I was just wondering.
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Re: deodorANT & friends

Post by EpicentrE »

As a point of interest, the first version of Void only fit into the cube with the lifter all the way to the end of the servo's physical travel, which was further than I could get it with remote control. I had to push it up all the way, turn the robot on, put it in the arena, and then turn the transmitter on when activate was called. No-one complained :P.
Scott Fyfe-Jamieson, Captain of Epic Robotics. Champion of AWS38/41/42.
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haz
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Re: deodorANT & friends

Post by haz »

thanks guys.

this will have interchangable weapons on it, so far i have the claws, some standard size servos to make a crusher and lifter. probably some spinnything aswell, might take the saw element out of lolipop chainsaw and add it to this just for the gits and shiggles, actully if i do that, i could use Black stabbath in its place, hmmmm.
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Re: deodorANT & friends

Post by haz »

some pictures

ever so slightly tight, and far, far too compact, it was fun to wire up.
Image

side veiw, the body is 10mm (ish) high
Image

with the wheelguards (optional)
Image

here is the parts where the wiring for the weapons is added, the plug on the left is + & - 5v and the plug on the right is + & - 7.4v so i can have weapons running on different voltages. the copper is the signal, it is indiependant so i can use either voltage. there is probably some very very good electronical reason why this shouldn't work or work well, but it does seem to work so i'm just going to remain beautifaly ignorant untill something explodes in my lovely face.
Image

with the claw module
Image
Image

nicely in weight
Image
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Re: deodorANT & friends

Post by Remote-Controlled Dave »

That is mega amazeballs.

PS - The name Black Stabbath makes me a happy Dave :D
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haz
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Re: deodorANT & friends

Post by haz »

Cheers man. Thought that name would please you.

right, now i want to talk about the interchangable weapons, and wheather i am breaking any rules.
is there a limit to how many i can have, say 3 or 4? i'm not planning to go overboard with this thing, but i would like to hear if people had any complaints, especialy events organisers. for fitting them in the cube and checking the weight limit, i think its if the heavyest set up is used, but since i plan to have a fair selection of items, should i expecting to have them all weight checked (and size checked) that seems logical, if time consuming.
with the changeover times, i am doing it to be as quick and simple as possible, the claws i currently have take around 10-20 seconds to fit. i get that all parts should be easy to change over, and as quick as can be to do so, would there be a time limit of 60 seconds or so?
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Re: deodorANT & friends

Post by razerdave »

There should be no limit to the amount of parts, but you would have to verify that each set up can fit the cube and in the weight. Some EO's may be content with the heaviest set up in place for weight but me personally would check all set ups for weight and cube restrictions.

BTW, I REALLY like Black Stabbeth :). One slight thing, I noticed in the test vid it seems to be veering to one side when it goes backwards, and sometimes forward. What wrong with it ?
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BeligerAnt
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Re: deodorANT & friends

Post by BeligerAnt »

Very cool Harry, have you been apprenticed to Mr Waller? ;)

Can't see any problem with the electrics to the weapons (in my professional opinion :P )

For tech checks, probably best to check all combinations for size & weight as it's hard to judge which might be the worst combination when not assembled. Similarly heaviest is not necessarily biggest. To save a big delay in checking, just interleave the checks of each version with everyone else's robots.

The rules actually say you have to be ready within 5 MINUTES of a fight being called. :o If you can be ready within 60 seconds it should be OK. A bigger problem might be figuring out who you will be fighting next to allow you to choose the correct weapon. A better way of letting people know about fights in advance would be nice...
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haz
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Re: deodorANT & friends

Post by haz »

so not breaking any rules so far? great, thanks Gary :D

Dave: it drives badly because the wheels were just held on with a few bits of hot glue, and so the shafts were turning inside the wheel.
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