

But yeah, anything that can be done to reduce the proportion of luck in the 'luck-robot-driving skill' equation for winning fights is gonna be good; nothing more frustrating than loosing a fight due to bad luck..
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90 degree corners are fine if one of them is low. It's a tall 90 degree corner that is an issue. Last time we had an arena with one of those quite a few fights ended up with one hiding in the corner and the other unable to turf it out. Just something like in the corner of my test arena would be good.Rapidrory wrote:I dunno, we've had 90 degree corners in the arena before and it wasn't a huge problem; it's only pushers which particularly struggle, but even then you seemed to have little trouble Stanley-ing people with the walls in![]()
Adding 45 degree corners can bring problems of their own if they're too low.
I wouldn't write off low walls just yet Scott; I think they have good and bad points and can help balance arenas if used appropriately. But the plan sounds good. 30 cm seems a decent size; better to start wider and then can be made narrower if need be.
The motivation's a bit simpler than that. The main purpose of the barriers at the bottom is to keep most of the spinner to wall impacts off the lexan without hurting the visibility too much. A few inches of bumper is usually enough to take care of 95% of the hits that'd otherwise be wearing out the most expensive part of the arena.EpicentrE wrote:There's another aspect which no-one as of yet has commented on which is that all three of the arenas Mike linked appear to have thick "barriers" running around the outside of the arena surface. I suppose these serve a similar purpose to the spike strips on the outside of the BattleBots arena; so that robots are able to immobilise their opponents by propping them up against it or on top of it. I'd be interested to know from Mike if these are an intentional design choice or are just there for mechanical strength, and what effect they have on battles.