Just as a starting block
1) Definitions
Shufflebot - A robot that uses legs operated by means of rotary motive force. For example, using the ends of servos arms directly as legs.
Clusterbot- A robot, which consists of two or more parts.
2) Technical Rules - Robot
a. Robots motivated by rotary motion are limited to 0.25kg (250g)
b. Robots motivated by non-rotary motion (i.e. walkers, shuffle-bots) are limited to 0.375kg (375g)
c. A robot must be capable of being contained within a 6? (152.4mm) cube prior to competition
d. A power switch or removeable link must be fitted, easily accessible and provide full shutdown.
e. Metal weapons are not permitted
f. The following weapon types are not permitted:
- Fluid based weapons (treacle guns, etc..)
- Glue or sticky pad weapons
- String or entanglement weapons
- Flame based weapons
- The use of electricity as a weapon
- Explosives based weapons
- Rotating weapons; however scalpel blades are permitted
- Presurised weapons
g. For safety purposes all weaponry must be able to be shutdown without physical intervention.
h. No metal armour
i. The following radio frequencies are acceptable: 27 MHz, 40 MHz, 418 MHz, 433-434 MHz, 868 MHz and 2.45 GHz
j. When the control transmitter is switched off, out-of-range or subject to interference the robot must cease all motion.
w. All parts of a clusterbot must enter the arena as one and then split to begin battle.
x. The total weight of all botlets together in a rolling Clusterbot must not exceed 0.25kg (250g).
y. The total weight of all botlets together in a non-rotary powered Clusterbot must not exceed 0.375kg (375g).
3) Technical Rules - Arena
a. The arena will be a raised platform 30" (762mm) square.
b. At least 50% of the arena must have a drop off area.
4) Rules of Combat
a . The maximum length of any battle will be 180 seconds (3 minutes).
b. A robot that falls off the arena has lost.
c. A robot unable to right itself after 10 seconds will have lost.
d. At any time in a fight a robot may surrender, if so they will have lost.
e. Robots may hold or pin each other for a maximum of 20 seconds. The judge will give a verbal warning at 15 seconds into any holding or pinning, for the contestants to disengage. Should they not do so within 20 seconds the battle will be stopped and the robots returned to their respective corners. The battle will recommence immediately.
f. Outside manipulation is not permitted during the contest.
g. A Clusterbot will have lost when more than 50% (by weight) of it has been eliminated.
5) Competition Guidelines
a. Robots will be weighed by scales accurate to at least +/- 1g.
b. The weight limit is judged as the 'fighting weight' entering the arena.
c. Contestants must register the possible frequencies that their controllers' use (including which crystals they have) with 'FREQUENCY CONTROL' at least 7 days before the contest.
d. Contestants must obey 'FREQUENCY CONTROL' at all times. Any contestant not obeying 'FREQUENCY CONTROL' may be disqualified.
e. All sharp edges must have protective covers outside the arena. All protective covers are to be coloured red and made clearly visible.
f. Contests must communicate in a socially acceptable way.
g. Sponsors allowed providing logo is not bigger than the robot.
h. Sponsors logos must be of decent taste.
i. All robots must be clearly labelled with their name. A Clusterbot must display its name on all parts. Robots without clear identification may be refused entry into the tournament.
m. There shall be 3 judges identified before each battle.
n. All judges shall be neutral.
o. All judges shall have equal vote.
p. If a contestant has an objection to one of the judges he shall make it clear before the match begins. It will then be down to the AWS committee to decide if the complaint is valid.
That is a modified version of the AWS v3 rules, this is not the offical super ant rules and is only a guide
