Help with turn based robot project
Posted: Tue Sep 25, 2018 1:18 pm
Bit of a vague title but hopefully I can explain.
When I am not making robots as a hobby I am a wargamer.
I have had the idea to mix the hobbies and make a game that the players move their robots by remote control for a set period of time. They then roll dice to determine who shoos who. its Robot wars meets warhammer 40K.
So for starters what I am after is advice on how to achieve the following;
+ All the players can move their model by remote control.
+ The remote control can be activated on mass by a referee and stopped on mass (The example would be all players have a 10 second window to move that the ref controls).
+ An individual player can be activated or deactivated independently of the others.
Apologies if this comes across a bit vague, its a hard thing to get down in text form. As this projects progresses I will post more on it here.
When I am not making robots as a hobby I am a wargamer.
I have had the idea to mix the hobbies and make a game that the players move their robots by remote control for a set period of time. They then roll dice to determine who shoos who. its Robot wars meets warhammer 40K.
So for starters what I am after is advice on how to achieve the following;
+ All the players can move their model by remote control.
+ The remote control can be activated on mass by a referee and stopped on mass (The example would be all players have a 10 second window to move that the ref controls).
+ An individual player can be activated or deactivated independently of the others.
Apologies if this comes across a bit vague, its a hard thing to get down in text form. As this projects progresses I will post more on it here.