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- peterwaller
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- BeligerAnt
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True, but that's only part of the story. There is also the momentum (mass x velocity) to consider. It's conservation of momentum (a consequence of Newton's first law) that causes a moving object hitting a stationary object to cause the stationary object to start moving. Think of a "Newton's Cradle".Simon Windisch wrote:...according to http://en.wikipedia.org/wiki/Flywheel_energy_storage the formula for kinetic energy is mass times angular velocity squared, so you should get much more kinetic energy by increasing the angular momentum, rather than the weight.
There is clearly a tradeoff to be made between velocity and mass, but the optimum combination will also be affected by the finite supply of power from the motor.
Assuming a constant power supply (motor) resulting in a constant kinetic energy, we get the following:
momentum = mass x velocity
kinetic enrgy = 0.5 x mass x velocity^2
10g @ 10m/s = 100gm/s (momentum) = 500gm^2/s^2 (kinetic energy)
100g @ 3.16m/s = 316 gm/s (momentum) = 500 gm^2/s^2 (kinetic energy)
This is slightly over-simplified because it assumes linear motion instead of rotation. The basic theory still holds though. For best results use a big motor and a heavy disc! (But I think we all knew that anyway!)
Here endeth the physics lesson...
Gary, Team BeligerAnt
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